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EmuCR: BizHawkBizHawk SVN r4890 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r4890
Commodore64: Code cleanup.
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r4888
show N64 menu in null emulator mode (no rom loaded), single instance mode - message box alerting the user that a reboot is required
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r4887
N64: Added a note to the plugin setting screen that Glide64mk2 is recommended over Glide64
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r4885
Hex Editor - revert r4877
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r4884
clear stickies when closing virtualpad form. i think that's a good idea..... but someone might disagree.
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r4883
allow n64 virtualpad analog widget to release input by rightclicking
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r4882
Some progress on the new Ram Watch dialog
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r4881
Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.)
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r4880
Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used.
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r4879
Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState.
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Download: BizHawk SVN r4890
Source: Here



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