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EmuCR:DolphinDolphin netplay-start-stop-button Git 3.5-1798 is compiled. Dolphin netplay-start-stop-button is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.

Dolphin netplay-start-stop-button Git changelog:
* NetPlay: Change start button to stop button when a game is running.
* [Android] Fix a bug where the name would display incorrectly in the game list.
Completely missed the 'this.' on the variable. My bad.
* Fix compatibility with the SDL2.0 release.
SDL2.0 removed SDL_HAPTIC_SQUARE because of ABI issues (see comment #7 on issue
6491 by Ryan C. Gordon from the SDL project). It will be reintroduced again in
2.1, so keep the code and #ifdef it away.
* Add some ifdef magic to GLFunctions.cpp to make it not directly dependant on GLESv3.
* [Android] Fall back to using dlsym on ourselves to pull in OpenGL Functions when eglGetProcAddress fails. This fixes an issue on the Chromebook where I was forced to link to libGLESv2 and pull in the functions statically since eglGetProcAddress wouldn't return any GLESv3 functions. This also changes glMapBuffer to glMapBufferOES because glMapBuffer isn't actually part of the OpenGL ES 3 spec...
* D3DBase: Fall back to creating a normal context when debug fails
This can happen if the user does not have an up to date version of
the DirectX SDK, as Microsoft intentionally broke it and requires
users to install the W8 SDK.
* Revert "D3DBase: Don't pass the DEBUG flag when creating a device"
This reverts commit 0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a.
* Fix a warning introduced by the recent netplay UI changes
* properly clean up PerfQuery on OGL

Download: Dolphin netplay-start-stop-button Git 3.5-1798 x86
Download: Dolphin netplay-start-stop-button Git 3.5-1798 x64
Source: Here



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