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MAMEMAME SVN r24926 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r24926
This and that (nw)
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r24925
Fixed possible crash on exit (nw)
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r24924
Midnight Landing is already dumped and emulated -nw-
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r24923
multipcm: Use address space instead of direct memory region [R. Belmont]
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r24922
new clones Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
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r24921
new Enforce clone
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r24920
model2.c: get it up to most recent compilable edition before Manx TT DX Rev D addition - NW
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r24919
model2.c: get it up to most recent compilable edition before Manx TT DX Rev D addition - NW
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r24918
remove set from mame.lst & restore model2.h - NW
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r24917
model2.c: Revert to clean 149 source (no changes in 149u1) - NW
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r24916
Fix compile
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r24915
Fix model2.c validation error. - Not sure if this is the "best" way but it works. - NW
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r24914
segas16b.c: Minor doc update - Add the Sega ID# information for the Juuouki (set 3, Japan, FD1094 317-0068) set. - NW
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r24913
i8085.c: Fixed initialization. (nw)
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r24912
SASI documentation
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r24910
PGM: Implement some missing asic25/asic28 registers. This fixes the high score screen for olds & clones. [rockywall, Creamy Mami]
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r24909
Attempt to fix sprite-sprite priorities in Panic Road, nw
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Download:MAME SVN r24926 x86
Download:MAME SVN r24926 x64
Source: Here



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