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EmuCR: DolphinDolphin Git 3.5-2296 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
- ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game.
- [ARM] Optimize that fastmem load/stores minimally.
- [ARM] 1 instruction optimization for psq_l
- Fix the glew check. GLES3 can be used on non-Android platforms.
- [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON.
- Update Gameini ratings from the Wiki
- [Android] Show the full text for save and load states if there's room on the screen. If not, let it overflow into a context menu.
- [Android] Make the MotionAlertDialog private. This isn't needed to be protected anymore. The only reason it was protected was for when the input settings were coupled as all hell to the GameListActivity (lol). Also documented the interface method within it.

Download: Dolphin Git 3.5-2296 x86
Download: Dolphin Git 3.5-2296 x64
Source: Here

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