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EmuCR: PPSSPPPPSSPP Git (2013/09/02) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #3566 from raven02/patch-4
Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1()
* Minor fix the ERROR_LOG_REPORT_ONCE in ReadColor1()
* Merge pull request #3565 from raven02/patch-2
SW: Use gstate.getNumBoneWeights()
* Use gstate.getNumBoneWeights()
* Merge pull request #3562 from Kingcom/PsxDetect
Try to detect PSX ISOs
* Typo...
* Try to detect if someone tries to open a PSX ISO
* Merge pull request #3564 from raven02/patch-1
Add UV format DEC_U8A_2
* Add DEC_U8A_2
* Merge pull request #3536 from DanyalZia/patch-4
Resize the Back button in System Information
* Update MiscScreens.cpp
* Resize the Back button in System Information
* Merge pull request #3561 from thedax/fixLanguageTypo
Fix small typo.
* Fix small typo. Fixes https://github.com/hrydgard/ppsspp/issues/3560.
* Merge pull request #3554 from unknownbrackets/ge-minor
Don't trash a list the GE interrupt handler needs
* Don't trash a list the GE interrupt handler needs.
Even after it's marked COMPLETED, the CPU needs it to start and finish the
interrupt. Fixes #2956, where an existing completed list was not having
its interrupt run correctly.
* Merge pull request #3549 from raven02/patch-35
Render-to-texture : Add affected game list as reference
* Render-to-texture : Add affected game list as reference
* Merge pull request #3556 from thedax/master
Allow up to 6 lines for translator names.
* Add a blank line in between translators6 and the written in C++ line.
* Allow for up to 6 lines of translator names(I guess 7 if you add some on the "this translation by:" line..).
* Merge pull request #3541 from raven02/patch-34
Better Bezier Patch fix
* Better Bezier patch fix
* Merge pull request #3558 from unknownbrackets/reporting
Disable reporting w/ "Read Framebuffers" and refresh UI on lang change
* Fix multiple windows UI translations.
Just keep track of the original values used as keys.
* Update language immediately in UI.
* Update reporting support immediately.
Well, it'd be nice to pull rather than push, but this is okay.
* Disable reporting when copy framebuffer is used.
Causes too much noise. Also, use a proper interface to enable/disable it.
This should prevent future problems with accidentally enabling it.
* Merge pull request #3557 from unknownbrackets/texcache-fb
Improve render-to-texture framebuffer selection
* Consider all framebuffers before settling.
* Try to use the most recently rendered fb.
* Keep track of fbs so there's no lag texturing.
Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
* Keep framebuffer sources alive.
Hopefully this is not too dangerous...
* Factor out texture from framebuffer.
* Properly handle invalid attachments.
* Merge pull request #3559 from Kingcom/MemViewSearch
Fix memory view search bug
* Fix "stuck" control key in memory view
* Small warning fixes in MIPSAsm.
* Merge pull request #3550 from thedax/master
Game loading: Fix a bug and prevent a "file is corrupt" error for demos/np PBPs that really aren't corrupt.
* Do some additional checks on what kind of eboot it is before trying to boot it.
* Merge pull request #3555 from unknownbrackets/warnings
Fix some const char * conversion warnings
* Fix some const char * conversion warnings.
* Merge pull request #3547 from unknownbrackets/gpu-lighting2
Fix lighting when lightpos and spec coef are 0
* Fix lighting when lightpos and spec coef are 0.
Zero to the power of zero is mathematically undefined, NVIDIA chokes but
AMD seems to accept it. Not well tested on Android.
Fixes #2424.
* Merge pull request #3553 from Kingcom/MemViewSearch
Search in memory view
* Forgot to revert that.
* Search in memory view

EmuCR: PPSSPP

Download: PPSSPP Git (2013/09/02) x86
Download: PPSSPP Git (2013/09/02) x64
Download: PPSSPP Git (2013/09/02) for Android
Source: Here



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