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EmuCR: PPSSPPPPSSPP Git (2013/10/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Main screen: Add Browse button on Windows to choose a folder easily
* Windows: Center window on first start
* Merge pull request #4204 from DanyalZia/patch-25
Move PostShader.* under the "Common" filters
* Move PostShader.* under the "Common" filters
* Merge pull request #4198 from thedax/sysDirectoriesRevamp
Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
* Use Unicode variant of ShellExecuteA.
* Remove ifdefs. All platforms use the same cheat directories now(or they should :/ ).
* Have CWCheats use it, too. It's useful pretty much anywhere one needs the real path instead of a virtual memory stick path.
* Whoops. Forgot to push this.
* Assume g_Config.memCardDirectory will have a trailing slash. Make InitSysDirectories for Win32 only.
* We don't really need DIRECTORY_FLASH0 or DIRECTORY_MEMSTICK.
* Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
On Win32, call InitSysDirectories before the emuthread starts just to be safe.
* Refuse to run really early in the startup process if there's no chance it will work.
Avoids crashing out on startup with old GPUs.
* Only turn off filtering on color test in through mode. Should fix #4192, #4202
* Add InnoSetup script to make a basic installer.
Adds a redist submodule where the installer can get the VC redists.
* Merge pull request #4201 from thedax/vcprojAdjustment
Visual Studio: Move CwCheatScreen.* under the "Screens" filter folder.
* Move CwCheatScreen.* under the "Screens" filter folder.
* Merge pull request #4196 from bollu/add-name-to-credits
Add name to credits
* added my name (bollu) to credits
* Merge pull request #4197 from unknownbrackets/savestates
Fix savestates sometimes wiping thread stacks
* Fix some warnings.
* Don't use the destructor to free thread stacks.
If we do, kernelObjects.clear() will trash perfectly good memory on
loading a state. I guess it also makes shutdown slower.
Fixes #4186.
* Fix headless auto-compare when expected have \r's.
* Use 'Cores' instead of 'Threads' for ARM.
* Add CPU info for ARM-based devices.
* Copy/paste fail.
* Oops, restore solution version.
* Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
* Be more specific about type in the scanline shader.
Man, so picky. May improve #4188.
* Merge pull request #4190 from thedax/win32Fix
Win32: Don't write files before creating the directory in the first place.
* Don't write files before creating the directory in the first place.
* Merge pull request #4191 from DanyalZia/patch-24
Make AA-Color and Scanlines work on OpenGL ES
* Update scanlines.fsh
* Fix Scanlines for Android
* Fix AA-Color for Android
* Merge pull request #4187 from thedax/adjustScreenshotDir
Win32: use g_Config.memCardDirectory/PSP/SCREENSHOT for screenshots, to match the real PSP.
* use g_Config.memCardDirectory/PSP/SCREENSHOT for screenshots, to match the real PSP.
* Merge pull request #4182 from thedax/fixWarning
Remove unused local variable to fix a warning.
* Remove unused local variable to fix a warning.
* Merge pull request #4181 from thedax/win32VirtStore
Win32: Make PPSSPP aware of the Windows Vista/7/8/8.1 Virtual Store.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/10/15) x86
Download: PPSSPP Git (2013/10/15) x64
Download: PPSSPP Git (2013/10/15) for Android
Source: Here



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