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EmuCR: BizHawkBizHawk SVN r5215 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r5215
do away with LuaCommon.cs
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r5214
move some lua files to client.common
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r5213
move the gui library to its own function (all libraries are separate objects now!), add lua function: gui.clearGraphics()
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r5212
move emu library to its own object, remove emu_onsnoop (should use event library instead), moved many multiclient only functions into the client library instead (todo: document those)
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r5211
slight fix to print method
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r5210
move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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r5209
forms library made into its own object
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r5208
make savestate library its own object, also removed savestate.registersave and savestate.registerload (users should now use the events library instead). Todo: update documentation and remove references to these in any checked in lua script...
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r5207
turn memory lua libraries into their own objects
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Download: BizHawk SVN r5215
Source: Here



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