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EmuCR: DolphinDolphin Git 4.0-380 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* [Android] Add ability to take screenshots into the emulation menu.
* [OGL] Textures now save to PNG not TGA
* [Android] Add screenshot nativelibrary function.
* [Android] Disable the workaround for Qualcomm devices with driver >= 53 for the rotated framebuffer since it is fixed now.
* [Android] Broken UBOs has been fixed in Adreno driver v53, so update the comment in DriverDetails.h. Also enable dynamic UBO array member access with that version since there is a high chance of it being fixed. Dynamic UBO member access is commonly noticed with character models being terrible looking.
* [Android] Simplify the AboutFragmentAdapter a little bit.
- Removes an unnecessary variable.
- Shortens the LayoutInflater usage.
- Gets rid of an unnecessary override of onAttach.
* [Android] Externalize the device compatibility warning strings.
* [Android] Indicate whether or not the device supports NEON within the About fragment.
* [Android] Get rid of some unnecessary variables in the getView() methods of some adapters.
Directly referencing convertView is fine.
* [Android] Spawn a message if someone's phone doesn't support NEON. NEON is a requirement for Dolphin Mobile on ARM, CPU core will crash without it.

Download: Dolphin Git 4.0-380 x86
Download: Dolphin Git 4.0-380 x64
Download: Dolphin Git 4.0-380 for Android
Source: Here



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