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EmuCR: DolphinDolphin Git 4.0-431 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
* [Android] Enable hard-float support. Requires Android NDK r9b.
* [Android] Enable the ability to find OpenMP on Android...which isn't used in the generic texture decoder so no win.
* [Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
* OpenGL: cleanup yuv2rgb (real xfb) workflow
* Add comments for anybody attempting accuracy improvements in the future.
* OpenGL: Enable filtering for EFB to Real XFB copies.

Download: Dolphin Git 4.0-431 x86
Download: Dolphin Git 4.0-431 x64
Download: Dolphin Git 4.0-431 for Android
Source: Here



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