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MAMEMAME SVN r25948 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r25948
Modernized the sega005 sound device. (nw)
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r25947
Mongoose headers don't play nice with our redefined free() on persnickety compilers (nw)
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r25946
Simplify SDL file changes (nw)
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r25945
meritm.c: Minor doc / info update - NW
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r25944
More cross_build stuff (nw)
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r25943
asserted copyright (nw)
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r25942
Fix cross build makefile define to match the other makefiles [John Vilk] (nw)
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r25941
Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin de Vesine]
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r25940
btime.c: Minor info update for the new set. - NW
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r25939
idle skips (nw)
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r25938
New games added or promoted from NOT_WORKING status:
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r25937
make The Killing Blade Plus (ver. 300) work (i think, not extensively tested)
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r25935
Invalid BIOS is a fatal error. (nw)
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r25933
Support for different sized MC146818 compatibles [smf]
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r25932
Created folder emu/netlist and moved net_lib.* over. Updated makefiles.
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r25931
dkong: Changed two devices to be optional devices.
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r25930
fixfreq: Now supports reset.
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r25929
Netlist now uses astring instead of char *. Makes memory management a lot easier. Fixed a number of memory leaks as well. Driver reset now works.
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r25928
Added a hack to allow you to limit the number of threads per work queue (all other limits still apply). If you set this to 0 then chdman doesn't hang. [smf]
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r25927
asserted copyright (nw)
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r25926
asserted copyright (nw)
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r25925
asserted copyright (nw)
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r25924
Minimal fix for MT05348 (nw)
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Download:MAME SVN r25948 x86
Download:MAME SVN r25948 x64
Source: Here



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