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MAMEMAME SVN r26414 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r26414
Unchanged crap code of two years ago is still crap code (nw)
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r26413
fixed compile error (nw)
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r26410
resurrect some old MVS multi-slot code
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r26407
Netlist: fixed crash when using analog chips. Did some preparation work to generalize internal links.
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r26406
Ok, it's actually the damn palette length, fixed for good
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r26404
Netlist: Documented 7430 & 7486
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r26403
Fixed for good YJK color issues (previous one was actually wrong)
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r26400
Reduce smearing on hlsl prescale [MooglyGuy]
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r26399
Netlist: Added pascal like strings (pstring) class. These use only size(void *) in objects. Uses reference counter to share identical string between various pstrings.
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r26398
Guh
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r26396
fixed scudsp & ssp1601 entries [Vito]
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r26391
Updated bfm fruit drivers to use the n68681 device. (nw)
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r26390
Use QPainter::drawStaticText() to render strings with the same attribute.
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r26387
tms99xx: Improved debugging output, cycle fine-tuning. (nw)
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Download:MAME SVN r26414 x86
Download:MAME SVN r26414 x64
Source: Here



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