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EmuCR: PPSSPPPPSSPP Git (2013/12/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Disable frag shader stenciltoalpha in clearmode.
* Merge pull request #4712 from unknownbrackets/stencilalpha
When writing stencil to alpha, consider fb format
* When writing stencil to alpha, consider fb format.
* Do not wrap stencil values on INCR/DECR.
* Merge pull request #4711 from unknownbrackets/syscalls
Minor syscall name cleanup
* Correct some syscall names.
* Correct sceKernelTlspl func names, etc.
This is mostly pedantic but it's nice to have the right names.
* Merge pull request #4710 from sum2012/patch-1
Wrap sceKernelGetModuleIdList
* Wrap sceKernelGetModuleIdList
maybe first step of solve #2404
* Must set the EXECUTEONCHANGE since we dirty.
* Realized it's ok to combine the stencil-to-alpha with alpha testing as it's done within the shader, before we replace alpha.
* Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
This is cheap but incomplete.
To do it more "right", we need multipass when blending or alpha test is enabled, ugh. That's for later.
Anyway, this improves the glow situation in Wipeout somewhat. Still lots of stuff that glows that shouldn't, but a little less overwhelmingly bright.
* Re-add uniform location checks even though they aren't needed
Spec says that setting uniform -1 does nothing.
* Add "u_time" uniform to postprocessing shaders.
* Travis: Improve script.
* Add option to disable touch dpad diagonals.
Makes some games a lot more playable with touch screen.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/12/03) x86
Download: PPSSPP Git (2013/12/03) x64
Download: PPSSPP Git (2013/12/03) for Android
Source: Here



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