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MAMEMAME SVN r28015 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r28015
fixed uninitialized member usage in cassette_image_device (nw)
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r28014
fixed uninitialized member usage in tms9995_device (nw)
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r28013
fixed uninitialized member usage in tms9902_device (nw)
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r28012
fixed uninitialized member usage in southbridge_device (nw)
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r28011
fixed #if checks for Visual Studio in osd/osdcomm.h (nw)
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r28007
misc stuff.. looks like MegaPhoenix needs better handling of some flags rather than rand(), overclocking the 68k by stupid amounts allows all the graphics to copy, needs more investigation.
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r28006
suppress alignment errors with SANITIZE=undefined for now (nw)
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r28005
fixed ubsan invalid vptr error with dynamic_array in struct work_item (nw)
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r28004
fixed 32-bit compilation (nw)
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r28003
Minor cosmetic changes for netlist
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r28002
fmtowns: reduced tagmap usage (memory banks still to look at) (no whatsnew)
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r28001
cdp1802: devcb for the state codes. (nw)
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r27999
pdp1.c: Modernized cpu core. [Wilbert Pol]
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r27998
remove gfx offset (nw)
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r27996
new WORKING game x2222 (prototype) [David Haywood, se yong Jang]
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r27995
Reduced tagmap lookups in dai3wksi.c (nw)
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r27994
better
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r27993
Fixe leland games crashing regression (nw)
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r27991
Whoops, forgot this (nw)
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r27990
namcos1.c, namcos86.c: fix flipscreen after core changes, add SCREEN_RAW_PARAMs [Alex Jackson]
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r27986
fixed src/emu/machine/nvram.c clang compilation (nw)
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r27985
rest of ATTR_PRINTF review (nw)
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Download:MAME SVN r28015 x86
Download:MAME SVN r28015 x64
Source: Here

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