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EmuCR: PPSSPPPPSSPP Git (2014/02/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5509 from unknownbrackets/sas-minor
Improve pitch handling in sas
* Actually use the resample buffer.
Fixes static in Final Fantasy Tactics music.
* Avoid some divisions, just in case.
* Ignore pitch > 0x1000 for pcm.
It seems to be supported only below 0x1000. Also, drop optimization for
double for now, simpler this way and doesn't seem common?
* Optimize mixing samples at common pitches.
Doesn't seem to be a big help but may matter more on mobile.
* Return an error for an invalid pitch, per tests.
* Smooth SAS resampling when pitch != 0x1000.
* Reset sampleFrac on keyon.
Since we're starting the samples over.
* Don't drop the last mix of vag samples.
Wait instead until the end of mixing to end the envelope.
* Always key on for 32 samples regardless of pitch.
Before it would be more or less depending on pitch. It's always 32.
* Add a few more safety checks for SendMessage().
Broadcasting is bad.
* Initialize the status bar earlier.
We try to set its text sometimes before creating it, which can cause a
random hang. It could also maybe be causing the window titles to be
blanked out.
* Merge pull request #5479 from sum2012/log
Enable produce DEBUG_LOG rather than INFO_LOG in Windows who don't need install Visual Studio Express
* Set default DEBUG when produce a debug build
* Enable produce DEBUG_LOG rather tha INFO_LOG without install Visual studio express in windows
Default is INFO_LOG
More people can post DEBUG_LOG.
* Windows screenshots: Name the files after the game ID. Implements #5504
* Android: Minimum requirement is now Gingerbread. Upgrade to GCC 4.8.
"Fixes" #4798.
* Merge pull request #5498 from Dante38490/patch-1
-Update VS 2013

EmuCR: PPSSPP

Download: PPSSPP Git (2014/02/18) x86
Download: PPSSPP Git (2014/02/18) x64
Download: PPSSPP Git (2014/02/18) for Android
Source: Here



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