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EmuCR: RetroArch  RetroArch Git (2014/02/27) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
* Add missing TURBO_ENABLE. Avoid weird +1 offset.
* (RGUI) Make it possible to map all binds from RGUI
* Add HAVE_LAKKA to Makefile - commented out by default
* (GX) Add experimental libsicksaxis support - doesn't work properly
right now so not compiled in
* (Lakka) Change glTexParameterf to glTexParameteri
* (Lakka) Build fixes
* (Lakka) Add unfinished Lakka menu display driver
* Fix GPU screenshots with GL + threaded driver.
* (GX) Add more line-doubled resolutions
* (PSP1) Add __sceGuFinish_GU_DIRECT
* (PSP1) Add WIP psp1_video_inl.h
* (XDK) Simplify DrawVerticeFormats
* (GCMGL) Cleanups #3
* (GCMGL) Cleanups #2
* (GCMGL) Cleanups
* (GCMGL) Make rglGcmSetTransferImage part of rgl-gcm-cmds.h
* (GCMGL) Move more functions over to rgl-gcm-cmds.h

Download: RetroArch Git (2014/02/27) x64
Download: RetroArch Git (2014/02/27) Android
Source: Here

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