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MAMEMAME SVN r28137 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r28137
cischeat fix, issue was that shadow flag was not set, anyway doing modify is proper thing to do (nw)
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r28136
deco_ld and stactics fix (nw)
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r28135
svga_s3: Corrected Trio64 video clock setting, based on datasheet.
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r28134
lethal.c: convert to bankdev [Alex Jackson]
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r28133
fix pipedrm (nw)
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r28132
fix for moo and megatech/megaplay (nw)
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r28131
simpsons.c: convert to bankdev [Alex Jackson]
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r28130
Support palette RAM formats that are byteswapped relative to CPU endianness [Alex Jackson]
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r28129
Fix split palette RAM [Alex Jackson]
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r28128
Fixed goldstar, goldstbl, moonlght, goldfrui and super9 regression with new palette ram system.
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r28127
Added free version of uni bios v3.1 [pza]
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r28125
Some minor performance changes. It looks like the code is limited by memory bandwidth.
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r28124
ah ok, changed this one back
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r28123
toaplan1.c: fix and cleanup palette handling [Alex Jackson]
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r28122
New games marked as GAME_NOT_WORKING ------------------------------------ Super Nove (Playmark) [Roberto Fresca, ANY]
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r28121
Unknown -> unknown
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r28120
rm stray dot
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r28119
holland -> the netherlands
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r28118
Fix remaining issues with indirect colors [Alex Jackson]
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r28117
Updated f1gp.c following AWJ's clshroad.c example. (nw)
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r28116
the multi-screen taito games now use multiple palettes (nw)
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r28115
this is for today (nw)
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r28114
some more mame fixes (nw)
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r28113
fix for non-palette related bug (nw)
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Download:MAME SVN r28137 x86
Download:MAME SVN r28137 x64
Source: Here

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