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MAMEMAME SVN r28965 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r28965
Split C45 road chip from namcoic.c [Alex Jackson]
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r28964
small clean-up of the MegaPlay bios banking. nw.
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r28963
h8: Fix enable handling in timers [O. Galibert]
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r28962
h8: Sort out UE polarity [O. Galibert]
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r28961
h8: dec16/inc16 fix [Fabio Priuli]
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r28960
forgot these (nw)
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r28958
clean-up of the MegaPlay and MegaTech driver classes. nw.
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r28957
no more pc_cga (nw)
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r28956
Refactor UI graphics viewer to handle 'empty' gfx decoders [Alex Jackson]
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r28955
hunter2: converted to use bankdev
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r28953
Fixes to correct some of the regression test data used by the jedutil test. [Kevin Eshbach]
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r28952
The Real Broadway is now working.
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r28951
Fix for c64gs crash (nw)
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r28950
verified that tigerh music speed is correct, and made cpu sync perfect instead of only 10 times per frame (gotta ensure good comms timing with shared ram and mcu)
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r28949
small cleanup
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r28948
changed amspdwy_port_r to simply AM_ROM
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r28947
- MCFG_CPU_ADD("subcpu", H83002, S23_H8CLOCK*2 ) + MCFG_CPU_ADD("subcpu", H83002, S23_H8CLOCK ) namcos23 h8 clock was wrong, the rest is small cleanup. It doesnt fix the new regression with timecrs2 subcpu timeout :(
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r28946
Fixed build. (nw)
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r28945
updated MegaPlay and MegaTech to use modern SMS VDP. [Fabio Priuli]
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r28943
h8: Rewrite [O. Galibert] (mess) mu100: Main screen turn on [O. Galibert]
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r28942
placeholders
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r28941
Removed legacy. (nw)
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r28940
Removed legacy. (nw)
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r28939
mm74c922: devcb2. (nw)
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r28938
small cleanup of h files (nw)
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r28937
i8271: devcb2. (nw)
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r28936
static to member (nw)
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r28935
brought back the full vertical size of the screen for SMS games, by using custom code to copy from the SMS VDP bitmap... I could use some help from people with a better knowledge of the 315-5124, to e.g. understand if the problem is in the ...
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r28934
- N64 RSP changes: [MooglyGuy] * Added SIMUL_SIMD flag for easy finding of bugs in SIMD opcodes * Fixed SIMD versions of SSV, SLV, SDV, STV, VSUB, VADDC, VSUBC, and VGE * Removed SIMD optimizations from VMACF, VMADL, VMADN, as they we...
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r28933
i8214: devcb2. (nw)
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r28932
first attempt to use modern 315-5124 code for SMS games in MegaTech, exploiting the parent class of the MegaDrive VDP class. please report regressions, if any.
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r28930
remove of ADDRESS_MAP_MODERN (nw)
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r28929
i8212: devcb2. (nw)
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r28927
will put it back since it's subdevice (nw)
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r28926
Fixed 'make TARGET=ume depend' include paths. (nw)
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r28925
timers are member of vdp class (nw)
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r28924
megavdp cleanup (nw)
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r28922
removed some more dead code + cleaned up some function names to clarify their usage. nw.
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r28921
6526cia: devcb2 temporarily until mos6526 works with amiga. (nw) amigafdc: devcb2. (nw)
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r28920
compile fix since not all have SSE3 enabled (nw)
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r28919
(nw) Temporarily split all RSP functions into SIMD and scalar versions so that they can more easily be run alongside each other for the purposes of regression testing. Currently SIMD ops introduce some lighting issues, but only when a li...
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r28918
removing some dead code. nw.
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Download:MAME SVN r28965 x86
Download:MAME SVN r28965 x64
Source: Here



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