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EmuCR: PPSSPPPPSSPP Git (2014/03/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Prevent overrunning the debug print overlay buffer
* Fix the latest fog issue for software transform as well
* Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
Will allow the alphatest avoiding optimization later.
* Fix a typo.
Not sure how this one happened...
* Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
* Merge pull request #5706 from unknownbrackets/win-input
Poll controllers on a separate thread on Windows
* Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work
whenever keyboards do.
* Merge pull request #5707 from unknownbrackets/savedata
Return an error for invalid savedata sizes
* Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
* Fix Qt build on x86 and probably NEON.
* vertexjit: Fix a silly mistake in weights > 4.
Darn switch, took me way too long to notice this.
* Fix VDUP so that it actually works.
* vertexjit: Fix typo in NEON weights.
* Attempt to fix Qt build on x86/x64 (untested). See #5702
* Merge pull request #5687 from unknownbrackets/vertexjit
Jitify the rest of ARM and x86 vertex morphs + some tweaks (not ready, just review)

EmuCR: PPSSPP

Download: PPSSPP Git (2014/03/25) x86
Download: PPSSPP Git (2014/03/25) x64
Download: PPSSPP Git (2014/03/25) for Android
Source: Here



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