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MAMEMAME SVN r29690 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r29690
Sync with trunk (nw)
r29689
Moved eminline and related files into /src/osd since it's system related (nw)
Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
r29688
Added serial printer, renamed centronics printer to match. Standardised the configuration of rs232 devices. All serial devices are now connected using an rs232 port. [smf]
r29684
Sync with trunk (nw)
r29683
Removed leftover code (nw)
r29682
Added a bunch of unhandled opcodes for TGP, this apparently fixed Virtua Cop 2 geometry ...
r29681
Added gearbox for Sega Rally
r29680
Added geometry "eye mode", used by Sega Rally on car selection to display them on different boxes.
r29679
Added ALU opcode 0x89 (FAVG), Last Bronx shows background scene in attract then asserts.
r29678
Simplified Last Bronx fix, however it's confirmed to set dst address to 0, Ville?
r29677
Attempt to hook up a bunch of floppy related bits to no avail, nw
r29676
Sync with trunk (nw)
r29675
Adding dummy IPT_UI_* slots as a temporary measure

Download:MAME SVN r29690 x86
Download:MAME SVN r29690 x64
Source: Here

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