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EmuCR: RetroArch  RetroArch Git (2014/04/25) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
- MinGW build fix.
- Makefile nits.
- (Apple) Style nits and cleanups
- (Apple) Style nits
- (iOS) Fix warning
- (Apple) More style nit cleanups
- (Apple) Cleanups
- (menu_common_settings.c) This can go now
- Make shader menu backend functions into stub functions if shader support is not built-in
- Get rid of menu_common_settings.c - add remaining public functions to menu backend interface
- (menu_input_line_cb.c) Params for public functions should be opaque pointers instead of rgui_handle_t
- (MSVC 2010) Update solution

Download: RetroArch Git (2014/04/25) x64
Download: RetroArch Git (2014/04/25) for Android
Source: Here

1 Comments:

  1. I get this with ADB on my PC using adb install...

    Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]

    What is needed to fix this globally for anyone else hoping to use it?

    ReplyDelete

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