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EmuCR: BizHawkBizHawk SVN r6659 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r6659
i would never in a million years have written that way, so no reason to change it to that after the fact
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r6658
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
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r6657
implement memory.readbyterange() and memory.writebyterange(), these were in the mainmemory library but how did they manage to never be implemented in the memory library?
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r6656
Change memory.getmemorydomainlist() to return a lua table instead of a string
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r6655
Ram Search - fix float searches
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r6654
Lua - implement joypad.setfrommnemonicstr()
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r6653
Lua - implement movie.getinputasmnemonic()
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r6652
Implement bizstring.split()
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r6651
Ram tools - for floats, use sci notation, rather than spooky rounding
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r6650
Ram Search Engine - don't throw exception on not having the type in SetType() this can be the result of the user changing settings before rebooting
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r6649
N64 Controller config - fix a boo boo I made
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r6648
woops
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r6647
silence "Error: tried to load saveram, but core would not accept it?" message
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r6646
movie: rework how sinksettings are saved/loaded
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r6645
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
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r6644
rip out legacy board properties stuff
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r6643
Rip out more obsolete setting stuff
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r6642
Rip out some "movies 1.0" hacks
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r6641
Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
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r6640
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
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r6639
update a comment now that accuracy profile is an option
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r6638
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
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Download: BizHawk SVN r6659
Source: Here



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