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MAMEMAME SVN r30250 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30250
Fix tiny build (nw)
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r30248
small fix for makemak (nw)
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r30247
segag80r.c: fix generic_paletteram regression (nw)
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r30246
blockhl.c, chqflag.c: fix generic_paletteram regression (nw)
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r30245
ddragon3.c: palette cleanup (nw)
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r30244
emupal.c: Support palette RAM less than the full width of the data bus it's on, without the need for per-driver trampolines. Started removing said trampolines. [Alex Jackson]
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r30243
shortname fix (nw)
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r30242
Fix build (nw)
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r30241
i960.c: Save some additional state [Phil Bennett]
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r30240
Fixed compile issue. Thanks Justin!
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r30239
Netlist: - Pong Doubles now working Thanks a lot to Adam Bousley for dual licensing DICE netlists. Hooked up player inputs - Minor performance tweaks - Separated game netlists from driver. Dice is making extensive use of macros which ...
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r30238
16 buttons is plenty thanks (nw)
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r30237
sc4dnd / sc4dndtp / sc4dnddw layout fun - backup of WIP (nw)
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r30236
Finished s3c24xx conversion to devcb2 (nw)
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r30235
pc_dsk: doh (nw)
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r30234
mc6847 : avoid one-time buffer underflow when fc100 is starting up.
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r30233
removed lot of legacy code in memory system and removed corresponding macros (nw)
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r30232
Missed this one, Duke please ignore (nw)
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r30231
Same for Amiga, so Duke ignore this one (nw)
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Download:MAME SVN r30250 x86
Download:MAME SVN r30250 x64
Source: Here



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