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EmuCR: PPSSPPPPSSPP Git (2014/05/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Update native
* Merge pull request #6014 from unknownbrackets/debugger
Skip an error, add memchecks, upgrade old symbol maps
* Ignore when a proxied block points to erased mem.
Happens for example when a new module is loaded, sometimes.
* Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
* Add memchecks for ELF loading.
Helps in games that use modules.
* Merge pull request #6010 from unknownbrackets/ccc
Respect dstSize and truncate in ccc string conv
* Respect dstSize and truncate in ccc string conv.
All of these funcs were not null terminating, oops. And they were also
ignoring dstSize, so if the game specified one it would overflow.
* Merge pull request #6013 from unknownbrackets/gpu-minor
Fix another race, fix bug in CPU framebuf download, speed up
* Use SSE some in framebuffers to memory.
Since people are using it (even though it seems dangerous), might as well
make it faster. 6% better in Tales of Phantasia X.
* Fix GL errors / flicker in framebuf->mem.
Happens in Tales of Phantasia X, reported by Kingcom.
* Fix another race condition with multithreading.
It's possible that after it's marked completed, the CPU will grab it to
enqueue. This actually happened to mean with decent reproducibility.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/05/04) x86
Download: PPSSPP Git (2014/05/04) x64
Download: PPSSPP Git (2014/05/04) for Android
Source: Here



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