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EmuCR: PPSSPPPPSSPP Git (2014/05/27) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, reversed the check.
* Oops, forgot to move this, darn it.
* Merge pull request #6154 from unknownbrackets/gpu-readpixels
Fix some rendering mode changes
* Play it a bit safer on rendering mode changes.
This way funny things should be less likely.
* Allow changing "read framebuffers" at runtime.
Fixes #6149.
* Merge pull request #6155 from unknownbrackets/ui-tweaks
Allow jit and fast memory to be reconfigured at runtime
* Allow jit to be enabled/disabled at runtime.
* Clear jit when changing "fast memory".
This way it takes effect immediately.
* Report GHA phase shifting.
* Merge pull request #6147 from sum2012/Danganronpa
Add a missing Dangan Ronpa 1 hack
* Add a missing Dangan Ronpa 1 hack
Dangan-Ronpa 1 PSP The Best Ver
* Merge pull request #6145 from unknownbrackets/danganronpa-hack
Apply a very specific hack for Danganronpa
* Apply a very specific hack for Danganronpa.
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.
Generally, hacks are a bad thing. But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
* Add a couple more memcpy() variants.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/05/27) x86
Download: PPSSPP Git (2014/05/27) x64
Download: PPSSPP Git (2014/05/27) for Android
Source: Here



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