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EmuCR: RetroArch  RetroArch Git (2014/05/01) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
* Add support for GLES 3.1+.
* Fix issues with nVidia EGL implementation.
* (Apple) Build fix
* (Apple) Move some C common code from ObjC file to platform_apple.c
* (Apple) Move hid_pad.c to input/
* (Record) ffemu_new now returns void *
* (record/ffemu) Turn opaque pointers into void *
* Compile with HAVE_BUILTIN_FILTERS for Android - and some C90 build
fixes for filters. Note/FIXME: We need to get rid of the complex.h
dependency in the equalizer plugin
* (SoftFilters) Add Phosphor2x
* Change HAVE_FFMPEG ifdefs into HAVE_RECORD - recording will get
a proper interface soon so there can be multiple implementations
instead of just ffmpeg
* (SoftFilters) Add LQ2x
* Split up softfilter struct definitions into separate header file -
so as to make it not part of the softfilter API header
* Fix some GCC 4.9 warnings.
* (Apple) Some style nits

Download: RetroArch Git (2014/05/01) x64
Download: RetroArch Git (2014/05/01) for Android
Source: Here



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