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MAMEMAME SVN r30924 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30924
oops, its actually the Action Printer 2000 (nw) my bad
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r30922
naomi.c: redumped tetkiwam and ngdup23c to current standards. [MetalliC]
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r30920
typo
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r30919
Added comment (nw)
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r30918
Work on System24's remaining sgmast set [Chris Hardy, Andreas Naive] * Reconstructed SEGA FD1094 key (317-0058-05d) * Tossed the previous alternate reads away as confirmed duplicate disks of sgmastj & sgmast (with differences in the highsco...
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r30917
Made MPU4Vid chips properly 8-bit where possible, still doesn't fix 6850 issues though, but does fix CHR regression (nw)
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r30916
These aren't needed anymore (nw)
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r30915
Applied Kale's ramdac changes to koftball.c, too. This fixes the debug build regression found by Tafoid's regression tests. (nw)
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r30914
some cleanup, got rid of unneeded trampolines
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r30913
(shortened CALLBACK to CB)
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r30912
few more commands just for fun (nw)
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r30911
made LUA script execute in main thread, but console running in another (nw) Need to generalize mechanism of communication between threads and do more cleanup
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r30910
clang compile fix. (nw)
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r30909
fixed listxml crash (palette_init was after ramdac device not after palette device) anyway it was not needed (nw)
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Download:MAME SVN r30924 x86
Download:MAME SVN r30924 x64
Source: Here



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