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EmuCR: PPSSPPPPSSPP Git (2014/06/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Oops, fix logging on FBO creation.
* Fix some crashes when switching rendering mode.
* Merge pull request #6245 from unknownbrackets/gpu-minor
Support displaying from an offset in a framebuf
* Verify fbo exists when copying depth.
Should fix #5343 based on stack trace.
* Avoid displaying a wrong-format framebuf.
* Detect staggered/interleaved rendering.
Not sure why you'd do this, maybe to simultaneously render? Should help
the Silent Hill games which seem to do this.
* Fix a vertexdec crash from the ge debugger.
* Separate fbo resize logic from creation.
* Merge pull request #6246 from unknownbrackets/replace-funcs
Enable function replacements by default
* Oops, fix stencil upload at non-1x resolutions.
* Enable function replacements by default.
So things like Star Ocean work, and game memcpy()'s to GPU work.
This will make game start on mobile a bit slower, though. And there could
still be bugs so leaving as an option, but seems pretty stable. Didn't
realize it wasn't enabled by default.
* Merge pull request #6240 from pal1000/work
Have control mapper override the default shortcut keys for save states related commands. Fixes #6214 .
* Do not map these keys. They are hard-coded. It just a waste. They are leftover from before finding the proper solution.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/07) x86
Download: PPSSPP Git (2014/06/07) x64
Download: PPSSPP Git (2014/06/07) for Android
Source: Here

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