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EmuCR: PPSSPPPPSSPP Git (2014/06/17) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Disable vsync when exiting the game.
Not sure why, but with some drivers not doing this makes the process burn
cpu usage when back in the menu. Fixes #6351.
* Merge pull request #6350 from unknownbrackets/gpu-blend
Avoid blitting for a bunch of gpu blending modes
* Use shader blend for min/max when unsupported.
* Reorganize alphablend state mapping logic.
* Support more src alpha doubling modes.
These prevent the need for more blits.
* Convert blending to doubling in more cases.
We're not doubling the alpha, so all these cases are safe regardless of
the alpha value.
* Support fixed/fixed blending without a blit.
* Merge pull request #6342 from unknownbrackets/xinput-fix
Avoid xinput pad jitter resetting axis state
* Avoid xinput pad jitter resetting axis state.
Should take care of #5526.
* glBindFragDataLocation is not needed. Thanks HdkR.
* Qt: Buildfix USING_GLES2 and not MOBILE_DEVICE
* Qt: Optimisations for ARM desktop/tablet hosts.
* Merge pull request #6347 from thedax/restore-stencil-test
Oops, restore the deleted stencil test option since we haven't decided its fate yet.
* Oops, restore the deleted stencil test option since we haven't decided its fate yet.
* Merge pull request #6285 from thedax/disable-ui-options
GameSettingsScreen: Disable a bunch of options when software rendering is enabled.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/17) x86
Download: PPSSPP Git (2014/06/17) x64
Download: PPSSPP Git (2014/06/17) for Android
Source: Here

1 Comments:

  1. This version has memory leak bug. Other version is no problem in same situation.

    ReplyDelete

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