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EmuCR: PPSSPPPPSSPP Git (2014/06/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6369 from thedax/reschedule
sceDisplayGetVcount should apparently reschedule. Fixes #3234.
* sceDisplayGetVcount should apparently reschedule. Fixes #3234.
* Merge pull request #6384 from unknownbrackets/mpeg-streams
Abuse esBuffer to track the vid/aud stream id
* Abuse esBuffer to track the vid/aud stream id.
* Typos.
* Merge pull request #6383 from unknownbrackets/gpu-minor
Check for closest render-to-tex, ignore high bits of fb addr
* Actually set the offset framebuffer.
Oops.
* Remove now-unnecessary MaskedEqual() compares.
Clearer this way I think.
* Ignore the high bits of the framebuffer address.
And depth buffer. On a PSP, these bits don't affect where it renders to
even slightly.
* Take the closest offset framebuffer.
There could be multiple, or even an exact match too. Make sure to take
the closest one.
* Merge pull request #6385 from unknownbrackets/framebuffer-clut
Support more shift/masks in fb cluts on GLES2
* Support more shift/masks in fb cluts on GLES2.
* armjit: Oops, correctly handle plus/minus vmin/max.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/22) x86
Download: PPSSPP Git (2014/06/22) x64
Download: PPSSPP Git (2014/06/22) for Android
Source: Here



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