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EmuCR: PPSSPPPPSSPP Git (2014/06/23) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6402 from unknownbrackets/gpu-minor
Fix render-to-tex when format temporarily mismatches
* Make sure not to leak any enabled vertex arrays.
When returning to EmuScreen, we need to reset any enabled vertex arrays or
we could crash in EmuScreen. Also, when starting a frame / dirting the
shader, make sure also to toggle the vertex arrays.
* Clear vertex attrib arrays before output to screen.
Doesn't seem to help the mis-enabled arrays, though.
* Allow exact render-to-tex format mismatches more.
If the right format was used recently, it's still okay. Also check the
x/y offset to try to find the best match.
* Merge pull request #6403 from unknownbrackets/sched-cycles
Eat cycles when context switching and delaying
* Fix a warning on 32-bit that might be bad...
* Eat some cycles when switching threads.
There's a cost and it seems to be at least this much. Matters for
Wipeout Pure when callbacks are allowed to wait.
* Improve sceKernelDelayThread() timing.
A delay of 0 never reschedules, actually, unless there's a better priority
thread. A greater delay depends on if a >= or similar check matches, but
generally is at least 200us.
It seems like this actually completes in at least another 10-20us.
* Remove savedIdRegister/MIPS_CALL_ID.
We've never trusted it anyway, simpler without dealing with this stuff.
* Merge pull request #6404 from unknownbrackets/ge-minor
Don't wake a killed list in ge callback end.
* Don't wake a killed list in ge callback end.
Fixes #3198, some homebrew demos locking up.
* Fix a crash on read from stdin.
Found in a homebrew demo.
* Adjust strlen() cycle approximation.
The hashed implementations take several cycles per character.
* CMake 3.0: Fix DL_LIBS being reset for Blackberry.
* Qt: Workaround for Qt4 quotes.
* Merge pull request #6393 from hrydgard/menu-audio
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
* Merge pull request #6394 from unknownbrackets/menu-audio
Add AT3 support for background audio
* Add a safety check.
* Clear dataLoaded flags after clearing data.
Seems to fix some race for me with background icons showing up black.
Maybe a double load?
* Play AT3 files in background audio too.
Fixes 3rd Birthday and PQ2, at least.
* Fix android build
* Have SimpleAudio respect channels/samplerate passed in
* More focus handling issue fixing
* Fix issue where the "background audio game" could get cleared by mistake.
Takes care of the case of going to the game menu through Triangle.
* BG music: Zero the sample buffer on decode fail
* Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
* Lost-keyboard-focus fix in native
* Update native (second constructor for chunkfile)
* bg audio: Sprinkle on some thread safety
* Just zero the buffer if we failed to open the file
* Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".

EmuCR: PPSSPP

Download: PPSSPP Git (2014/06/23) x86
Download: PPSSPP Git (2014/06/23) x64
Download: PPSSPP Git (2014/06/23) for Android
Source: Here



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