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EmuCR: BizHawkBizHawk SVN r7351 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r7351
apply sevenzipsharp r84075 (17-jun-2013) which contained fixes including locks for the static library initialization that was striking us in the multi-threaded movie scanning code
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r7350
N64: Hid jabo's window
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r7349
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
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r7348
N64 plugin config - revert the user's plugin choice if they pick jabo and aren't ready to use it (but still show them the jabo warning messages)
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r7347
N64: Committing mupen64plus-video-jabo.dll and d3d8.dll
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r7346
N64: Some d3d8 wrapper code cleanup
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r7345
N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it.
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r7344
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
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r7343
beautiful code makes beautiful programs
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r7342
N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll
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r7341
N64: Jabo dll is now quietly patched when a rom is loaded
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r7340
add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too
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r7339
N64: Jabo readiness is now detected and displayed in the plugin config dialog.
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r7338
Better Global ROM folder logic
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r7337
Fix Issue 218, Global ROM folder now works
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r7336
Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM"
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r7335
Path Config - better order for global entries, dynamically put the firmware info button in there, so that if someone changes the ordinals, nothing breaks
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r7334
Autoload last savestate - if this is set, load the state after loading a rom too, instead of only on emulator load. Note: this will be quirky since the last slot is determined by the current saveslot, which isn't correct, but the alternati...
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r7333
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
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r7332
fix Z/X keybindings defaults for snes A+B buttons
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r7331
Just adding some tool-tips
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r7329
Fix the "Null" window text bug. Part of the problem was scattered logic that sets the text, so I refactored to have a single function that does window text setting logic
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r7328
I have to mistakenly check in the developer build flag every now and then
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r7327
Only show the jabo plugin option in developer builds
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r7326
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out ...
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r7325
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
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r7324
a small and pointless code refactor in the record movie dialog
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Download: BizHawk SVN r7351
Source: Here



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