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EmuCR: BizHawkBizHawk SVN r7379 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r7379
Remove a todo
r7378
Implement FastUpdate() on IToolForm. The intent here is for tools to do the
minimum amount necessary when updating. This allows them to avoid slow things
like drawing, but do critical activities such as Ram tools incrementing change
counters, and loggers can continue logging. When Turboing, instead of bypassing
tool updates, the client will run the fast update instead. Note: a few tools
still need to be thought out as to what they need to do in a fast update
r7377
TAStudio - Ctrl+Up and Ctrl+Down hotkeys for previous and next frame
r7376
TAStudio - make a RightScrolled event for when the right mouse is clicked and
the mouse wheel is scrolled, as refactored some code, this give better (but
still broken) refreshing. Now the main window updates when the mouse wheel is
done movie at least, as opposed to when the right mouse button is released.
r7375
revert last commit
r7374
When importing GMV, the system id should be Genesis, not GEN
r7373
Fixes to bkm for supporting 3 button controllers, this is needed since bkm is
still used for the import process. Also, don't save 2 copies of the bk2 after
importing a movie, one is sufficient

Download: BizHawk SVN r7379
Source: Here



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