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EmuCR: PCSX2PCSX2 Git (2014/07/12) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* ooups a very bad typo
* partially revert c5d2343f51a2e43a822e436fd0bda9f23db22ff9
Parameter name can help to understand the code so let's keep them.
Clang warning was disabled in previous commit
* common: various warning fix
* Use c++11 static assert
* Properly cast to parameter template to u32 (help clang)
* Remove lots of useless ASM. Memset it only used with a size of 4096.
* check pthread_mutex_init status
* pcsx2: don't use 0&& to remove code
It works but compiler is not happy because it is still parsing the full line.
* pcsx2: reorder init of member in constructor
Init must be done in the order of declaration
* pcsx2: add various default case statement
Note: add a note on some case note handled properly not sure how to fix them.
Actually there are potentially invalid case.
* cmake: sdl opt typo + clean warning management
Add back a lots of warning in the core!
* Merge pull request #108 from Sonicadvance1/wrong_arch
Remove -march argument on x86_64 build option.
* Remove -march argument on x86_64 build option.
GCC doesn't support pentium4 as a arch target for x86_64. It complains that the architecture doesn't support x86_64
Which to be fair the first few models didn't support 64bit.
Just remove the architecture setting since there isn't a need for it.

Download: PCSX2 Git (2014/07/12)
Source: Here



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