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EmuCR: PCSX2PCSX2 Git (2014/08/15) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #228 from archshift/deb-package
Clarified names of the debian packager folder and script.
* Merge pull request #225 from lioncash/ghz-macro
cdvdGigaherz: Remove an unnecessary macro
* cdvdGigaherz: Remove an unnecessary macro define
* Merge pull request #235 from archshift/gitignore
Updated .gitignore to exclude /build and pcsx2 snapshot builds
* Updated .gitignore to exclude /build and pcsx2 snapshot builds
* Merge pull request #226 from archshift/stdminmax
Removed `using std::min/max` from PCH
* Removed `using std::min/max` from PCH
* Merge pull request #224 from xsacha/sse2-force
Require SSE2 instead of SSE+MMX. SSE2 implies SSE+MMX is supported, so all checks of of 'SSE' and 'MMX' can be removed.
* Merge pull request #213 from xsacha:patch_obsolete
Remove cheat patches obsoleted by a change in the UI, more than 4 years ago
* Merge pull request #210 from xsacha:plugin_cleanup
Some cleanup to improve readability.
* Merge pull request #203 from archshift/using-namespace-std
Removed usages of "using namespace std"
* SamplProf.cpp: Removed "using namespace std"
* sVU_zerorec.cpp: Removed "using namespace std"
* Abstract list view behavior

Download: PCSX2 Git (2014/08/15)
Source: Here



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