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EmuCR: RetroArch  RetroArch Git (2014/08/24) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
Merge pull request #896 from heuripedes/master
SDL fixes
(SDL) Use SDL_PeepEvents instead of SDL_PollEvent
(sdl_gl) Merge SDL and SDL2 event loops
Allow SDL2 drivers to be used as default drivers
(sdl_gl) Fix segfault
(settings) Set autoconfig_dir if g_defaults.autoconfig_dir is set
(PSP1) Fix build
Merge pull request #894 from heuripedes/master
Enable sdl_gl for SDL2 windows builds

Download: RetroArch Git (2014/08/24) x64
Source: Here



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