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EmuCR: PPSSPPPPSSPP Git (2014/09/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6834 from achurch/master
Ensure that sceIoOpen() fails on directories.
* Remove bogus blank line.
* Ensure that sceIoOpen() fails on directories.
* Merge pull request #6833 from achurch/master
Hook Brandish frame capture for menu fadeout and save screenshots.
* Hook Brandish frame capture for menu fadeout and save screenshots.
* Merge pull request #6831 from unknownbrackets/glsl-int
Try to use bitwise / texelFetch in glsl based on EXT_gpu_shader4
* Detect EXT_gpu_shader4 to use bitwise ops pre-3.3.
This may allow it to work on more cards, and should fix a (probably driver
bug) error we've had reported in GL 3.0 / GLSL 1.3.
* Increase the reporting message buffer a bit.
Although, I'm not sure it's actually being hit.
* Merge pull request #6828 from achurch/master
Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.
* Revert to unconditional ClearRoundingMode() when setting FCR31.
* Fix broken rounding mode handling.
* Don't unconditionally ClearRoundingMode() before setting it.
* Handle the FS (flush-to-zero) bit in FCR31 for x86 JIT.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/09/04) x86
Download: PPSSPP Git (2014/09/04) x64
Download: PPSSPP Git (2014/09/04) for Android
Source: Here

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