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EmuCR: PPSSPPPPSSPP Git (2014/09/14) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #6906 from thedax/win32-GPU-UI-option
Win32: Add an UI option to change the GPU backend.
* Add a menubar option to change the backend.
It restarts without warning.
Also, disable software rendering when switching, similar to the command-line.
Fix some spacing and tab issues in the resource files.
* Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
* Delete some dead and duplicated code
* Merge pull request #6905 from unknownbrackets/d3d-stencil
d3d: Initial attempt to upload stencil
* d3d: Initial attempt to upload stencil.
* Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
* d3d: Fix a missing include.
* d3d: Support the Breath of Fire 3 hack.
Since framebuffers are not always flipped.
* d3d: Declare a couple overrides.
* d3d: StretchRect properly at > 1x.
* d3d: Allow blit to self in block transfers/etc.
* d3d: Cache offscreen surfaces.
* d3d: Apply a half pixel offset when rendering.
Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
* d3d: Fix 4444 framebuffer data upload.
* d3d: Properly cache the DrawPixels tex size.
* d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues. Still seeing blurriness
problems, but they're better.
* d3d: Use StretchRect() when possible.
* d3d: Dirty the shader when drawing textures.
* d3d: Fix download of small sections, oops.
* d3d: Dynamically size the drawPixelsTex_ like gl.
* d3d: Report errors on download/blit/upload.
* d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
* d3d: Always download 8888, at least for now.
* d3d: Track memory copies/uploads/downloads.
* d3d: Oops, switch over block transfer logic.
* d3d: Download from the specified region only.
* d3d: Fix flipped y in framebuf blit.
* d3d: Support the Danganronpa hack.
* d3d: Don't flip blits when downloading.
* d3d: Initial implementation of framebuf download.
Not working, or not working properly...
* d3d: Converge block transfer logic.
* d3d: Unify BlitFramebuffer() as well.
* d3d: Unify ReadFramebufferToMemory() signature.
* Move ForgetLastTexture() into DrawPixels().
* d3d: Support arbitrary size framebuf uploads.
* d3d: Fix colors in UpdateFromMemory().
* d3d: Move UpdateFromMemory() to common.
* d3d: Add RebindFramebuffer().
* d3d: Add FlushBeforeCopy().
* Merge pull request #6904 from sum2012/lang
Update lang
* Update lang
* sprintf->snprintf, fix some too short buffers
* Slightly improve GPU disassembly
* Warning fixes, sprintf->snprintf
* Merge pull request #6855 from unknownbrackets/vertexcache
Use a minihash in the vertex cache, treat unreliable arrays more carefully

EmuCR: PPSSPP

Download: PPSSPP Git (2014/09/14) x86
Download: PPSSPP Git (2014/09/14) x64
Download: PPSSPP Git (2014/09/14) for Android
Source: Here



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