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EmuCR: DolphinDolphin Git 4.0-3539 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #1224 from FioraAeterna/profile
JIT: re-add profiling support on x86_64
* JIT: re-add profiling support on x86_64
Still gives rather inaccurate results with conditional continue and/or
branch merging on, so those should probably be turned off when using it.
* Merge pull request #1229 from lioncash/ts
Fifo: Fix tab/space mismatches
* Fifo: Fix tab/space mismatches
* Merge pull request #1221 from LPFaint99/memcard
Fix endian error. allows loading of current games save even if the memca...
* Fix endian error. allows loading of current games save even if the memcard is mostly full
* Merge pull request #1225 from lioncash/lolwx
DolphinWX: Make WXInputBase part of the WxUtils namespace.
* DolphinWX: Make WXInputBase part of the WxUtils namespace.
There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
* Merge pull request #1218 from hthh/trampolinecaching
JIT: reuse trampolines when possible
* JIT: Reuse trampolines when possible
* Merge pull request #1216 from FioraAeterna/movoptimizations
Add more AVX support, refactor emitter, reduce redundant XMM moves
* JIT: add more AVX support, reduce redundant XMM moves
10-20% reduction in typical compiled block size for float-heavy JIT blocks.
* JIT: load registers if they're going to be used later in the block
* JitAsmCommon: remove a few redundant moves
* x64Emitter: refactor, add some new AVX instructions
* Merge pull request #1228 from Stevoisiak/fixedSaveBannerFilename
Fix for banner filename from ID
* Fix for banner filename from ID
Saving a banner as a .PNG now properly defaults to the gameID.
* Merge pull request #1214 from rohit-n/format-warning
OGL: Silence string format warnings.
* OGL: Silence string format warnings.
* Merge pull request #1211 from skidau/remaining-block-count-zero
Re-added the change to make the dsp remaining block count zero-based.
* Re-added the change to make the dsp remaining block count zero-based. Fixes Dream Mix TV World Fighters.
* Merge pull request #1201 from KAMiKAZOW/patch-1
Create dolphin-emu.spec
* Update dolphin-emu.spec
BuildArch: x86_64 armv7l aarch64
* Update dolphin-emu.spec
Removed glew-devel
* Create dolphin-emu.spec
Cross-distribution spec file to build Linux packages.
Confirmed to work with Fedora, openSUSE, and even CentOS:
https://build.opensuse.org/package/show/home:KAMiKAZOW:Test/dolphin-emu
Mageia should work as well.
* Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
* Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
* Merge pull request #1215 from lioncash/spacing
DolphinWX: Fix double-spacing in some UI strings
* DolphinWX: Fix double-spacing in some UI strings

Download: Dolphin Git 4.0-3539 x64
Download: Dolphin Git 4.0-3539 for Android
Source: Here



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