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EmuCR: Play!Play! Git (2014/10/14) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Merge branch 'master' into vu_directram
* Make sure everything's aligned on a 16-byte boundary to prevent problems due to uses of MOVAPS in generated code.
* Fixed build on Win32 config.
* Merge branch 'master' into vu_directram
* Samurai Warrior Musashi tags.
* Added some missing cases for direct vuram access.
* Don't add base address when accessing RAM directly.
* Merge branch 'master' into vu_directram
* Moved location of current thread id and use define instead of hard coded constant.
* Cleanup.
* Don't reschedule threads when in interrupt mode for WakeupThread.
* Merge branch 'master' into vu_directram
* Pressing F3 now resets profiling stats.
* Added Min and Max stats in StatsOverlayWindow (logic should probably be moved elsewhere).
* Cleanup.
* Cleanup.
* LQbase and SQbase use new MD_LoadFromRef and MD_StoreAtRef instructions.
* SQI, SQD writes to memory directly.
* Merge branch 'master' into vu_directram
* Use boost::chrono instead of std::chrono because implementation is bad on Win32.
* LQ, LQD, LQI read directly from memory.
* Made SQ write directly to memory and cleaned up other stuff.
* Access memory directly in ILW and ISW in VU generated code.

EmuCR: Play!

Download: Play! Git (2014/10/14) x86
Download: Play! Git (2014/10/14) x64
Source: Here



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