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EmuCR: RetroArch  RetroArch Git (2014/10/07) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
(Null gfx context driver) Prevent excess elements when HAVE_EGL is not defined
Split up settings list code into settings_list.c file
(settings_data.c) More indenting nits
settings_data.c - indenting nits
(settings_data.c) Indenting nits
global subsystem variable - change to PATH_MAX instead of hardcoded 256
general.h - Same for error string
(GL) Get rid of some unnecessary conditionals now that context driver is at the very least set to a null driver
Add null gfx context driver
Merge pull request #1099 from mprobinson/volume-cfg

Download: RetroArch Git (2014/10/07) x64
Download: RetroArch Git (2014/10/07) for Android
Source: Here



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