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MAMEMAME Git (2014/11/17) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* (MESS) apple2: fix up laser128 series to boot again. (nw)
* tmaster.c: minor updates - NW
All versions of Touchmaster run on the same PCB so there should only be one basic machine config. The OKI samples play too slow at 1MHz and too fast at 2Mhz as compared to a real machine. So 1.5Mhz is use as derived by actual OSC 24Mhz devided by 16. - NW
* Fix for "required objects" fatalerror for 386i and ngen38.
* tmaster.c: Fix key name - NW
The Touchmaster 7000 Eval was a chip swap for Touchmaster 5000 for operators to evaluate the next version so it uses the TM5000 security key. - NW
* More Mac fixes (nw)
* OS X compile fix (nw)
* ngen: mapped i8254, connected channel 2 to the serial clock, added RS232 ports and connected them to the uPD7201.
* drawgfx.h: Long-overdue documentation about how to use priority-masked
drawing (aka pdrawgfx); add some useful constants. [Alex Jackson]
(nw)
prehisle.c: Fix issues introduced by pdrawgfx conversion; use
required_region_ptr instead of runtime tag lookup; give gfx regions
more meaningful names; remove superfluous "prehisle"'s and "16"'s
from member names (it's been many years since you could accidentally
plug a handler of the wrong width into an address map and not have
the core catch you at compile time)
* Merge pull request #48 from evadot/fix_acan_name
Add chip name for confirmed acan dumps

Download:MAME Git (2014/11/17) x86
Download:MAME Git (2014/11/17) x64
Source: Here



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