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EmuCR: PPSSPPPPSSPP Git (2014/11/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge remote-tracking branch pull/7047.
And fix the whitespace + optimize the pngs.
* Xcode 6 / iPhone 6 compatibility updates
* Fix copy/paste mistake.
* Merge pull request #7048 from unknownbrackets/jit-minor
Implement a few more x86jit ops
* Add a helper to reduce duplicate code.
This is not performance critical. I wonder if compilers can inline
closures?
* x86jit: Fix trig vv2ops on 32-bit, arg.
* Fix a small warning on 32-bit.
Would only practically matter for very very large reads on very very large
csos.
* x86jit: Implement other rounding modes in vf2i.
3% improvement in Grand Knights History. I know other games use these
too.
* x86jit: fix rip addressing on PEXTRW/PINSRW.
I think this is right anyway, not 100% sure.
* x86jit: Add SSE 4.1 rounding ops to emitter.
* x86jit: Use our sincos funcs for VV2Op as well.
Small (0.7%) speedup in Gods Eater Burst. There's probably SSE
approximations we could use instead, but those will also need at least xmm
reg flushing/thunking.
At least this avoids flushing gprs, etc. The sin and cos ops are fairly
common.
* Actually clear the hash->func map on forget.
Better not to have dangling pointers.
* Oops, forgot to free up zlib resources.
* Merge pull request #7046 from unknownbrackets/perf
Improve load and shutdown performance a bit
* Typo.
* Naturally, modern C++ would not build on Symbian.
* Warning fixes.
* Use std::unordered_multimaps in a few places.
* Switch to a multimap for the hash->function map.
* Minor tweak to avoid some function call overhead.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/11/04) x86
Download: PPSSPP Git (2014/11/04) x64
Download: PPSSPP Git (2014/11/04) for Android
Source: Here



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