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EmuCR: PPSSPPPPSSPP Git (2014/11/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Avoid signed ints, seems to cause clang errors.
* Merge pull request #7076 from unknownbrackets/debugger
Add VFPU instructions to the mips asm tables
* Add VFPU instructions to the mips asm tables.
* Merge pull request #7075 from unknownbrackets/jit-minor
x86jit: A few more minor optimizations, zero bugfix
* x86jit: Optimize some cases of ins/ext.
They happen but are minor.
* x86jit: Allow EBX sign extension for 32-bit.
* x86jit: Don't lie about ZERO when it's not an imm.
* x86jit: Flip cc in stl* to avoid reg loads.
Unfortunately, this zero thing is now concerning me...
* x86jit: Micro optimize slt* a bit.
This improves their performance and hopefully latency. It also avoids
filling registers that are not likely to be used again.
Fixed a small mistake.
* Rename an enum
* x86 jit: Add a simple speedhack (ignore masking stack pointers) but disable due to low impact.
* x86 JIT: EBX was free in 32-bit mode, let's use it in the regcache.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/11/10) x86
Download: PPSSPP Git (2014/11/10) x64
Download: PPSSPP Git (2014/11/10) for Android
Source: Here



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