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EmuCR: BizHawkBizHawk SVN r8405 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r8405
hey discohawk, dont crash when running on xp
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r8404
psx - cleanup and fix dualanalog control before i forget how, but it isnt tested
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r8403
psx - memory domains
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r8402
psx - add sound. im not sure its perfect, but its good enough for now
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r8401
psx - fix dual shock, fix crash in 400x? resolution
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r8400
psc - disc led
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r8399
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
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r8398
Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
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r8397
Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
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r8396
Debugger - basic showing and adding of breakpoints, including pre-existing ones
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r8395
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
---------------------
r8394
start log of changes from upstream, with commentary. upgrade to mednafen 0.9.36.5
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r8393
octoshock!
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r8392
discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
---------------------
r8391
fix a crash when working on an 0x0 BitmapBuffer
---------------------
r8390
less amount / more useful chatter when changing client dimensions
---------------------
r8389
some cleanup
---------------------

Download: BizHawk SVN r8405
Source: Here



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