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MAMEMAME Git (2014/12/25) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Uppercase hash cleanup (nw)
* the 'with cartridge' codepath is different (nw)
* Enable proper network compile for SDL windows build (nw)
* and so we arrive at some code trying to set up hardware loops (nw)
* fixed Visual Studio compilation of src/emu/cpu/hcd62121/hcd62121d.c (nw)
* video/apple2gs.c: added a pair of missing save states, fixes apple2gs save state problem (nw)
* new clones
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Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
note, this is the original Gaelco version, the one we had was the Atari license, only one rom differs so I guess it's a region / license byte.
note2, pretty sure multithreading is broken with poly.c, you have to use -numprocessors 1 or the whole thing is a flickering mess.
* isa8_cga_device: added save state support, fixes at least pt68k4.c save state problem (nw)
* excali64.c: fixed mess debug build validation (nw)
* Merge pull request #89 from lucab/lucab/mame-lua/mem-v2
luaengine: add memory-reading capabilities [Luca Bruno]

Download:MAME Git (2014/12/25) x86
Download:MAME Git (2014/12/25) x64
Source: Here

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