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MAMEMAME Git (2014/12/29) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Changed sdl_window_info to be closer to C++:
- Made some members private
- moved static functions into sdl_window_info
- extended work_param struct with constructors for better readability
* chihiro: add support for vblank wait NV2A accelarator method (nw)
It is disabled by default since is slows down too much.
There is a new debugger command "chihiro waitvblank" to enable and disable it.
* Merge branch 'master' of https://github.com/mamedev/mame.git
* Add a TEA1002 color encoder device and use it for the Aquarius. It might
make sense to make this a direct descendent of the palette_device
instead.
Color information based on TEA1002 datasheet. [Dirk Best, nitrofurano,
Bruce Abbott]
* removed identical romsets
* removed no-longer-needed asserts from z80dma

Download:MAME Git (2014/12/29) x86
Download:MAME Git (2014/12/29) x64
Source: Here



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