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EmuCR: PPSSPPPPSSPP Git (2014/12/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #7159 from unknownbrackets/sse-audio
Use SSE shifts for high-vol channels
* Use SSE shifts for high-vol channels.
* Prevent a few savestate cross-compat issues.
We don't need to save gpu stats at all, so don't, makes it easier to
change it and dunno if anyone defines double as other than 64 bits.
Also, apparently there was padding in the event state but not on all
platforms.
* jit: Add IN_RT to lwl/lwr and re-enable clobbering.
* Merge pull request #7155 from xebra/spline_bezier
Temporary fix for tiny bezier patch
* [spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111
* [spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888.
* Merge pull request #7157 from lioncash/override
Core: Add missing override specifiers
* Core: Add missing override specifiers
* Merge pull request #7154 from lioncash/anotherstatic
sceSha256: Mark sceSha256Digest as static
* sceSha256: Mark sceSha256Digest as static
* Merge pull request #7137 from lioncash/static
Core: Mark some module functions as static
* Core: Mark some module functions as static
* Disable SSE clamping for certain volume levels.
Fixes sound in Tales of Phantasia. Can improve later.
* jit: Re-disable clobbered thing.
No idea what's wrong...

EmuCR: PPSSPP

Download: PPSSPP Git (2014/12/09) x86
Download: PPSSPP Git (2014/12/09) x64
Download: PPSSPP Git (2014/12/09) for Android
Source: Here



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