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MAMEMAME Git (2015/01/24) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* (nw)
(nw)
* Football is on circus.c HW (nw)
Football is on circus.c HW (nw)
* Football is on circus.c HW (nw)
Football is on circus.c HW (nw)
* Merge pull request #115 from p1pkin/model3#1
add Fighting Vipers 2 key
* docs (nw)
* Fighting Vipers 2 key
using A.Naive's recent brilliant findings
note: it seems old security data feeding routines can be removed from model.c now
* Merge branch 'master' of https://github.com/mamedev/mame
* Partial reverse enginnering of the use of security PIC labels within 315-5881 keys [Andreas Naive]
* keys for spikeout / spikeofe from Metallic
(note, didn't make them run in MAME, but I managed to compile SuperModel and extract the data from RAM for key finding)
key finding for dayto2pe has failed, might use unknown key bits.
* dynax, ddenlovr: small cleanups, moved ddenlovr specific variables into ddenlovr_state (nw)

Download:MAME Git (2015/01/24) x86
Download:MAME Git (2015/01/24) x64
Source: Here



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