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ZXMAK2 SVN r37882 is compiled. ZXMAK2 is plugin based ZX Spectrum Virtual Machine. On the other side, this is flexible ZX Spectrum emulator. Project written in C#. Currently it works on Windows platform and using Managed DirectX.

Support the following ZX Spectrum clones:
- ZX Spectrum 48 (contended memory)
- ZX Spectrum 128 (contended memory)
- ZX Spectrum +3 (contended memory, but currently without FDD)
- Pentagon 128/512/1024
- SCORPION 256
- ATM 4.50
- ATM 7.10
- PROFI 3.xx
- PROFI 5.xx
- SPRINTER (except spectrum config)
- QUORUM 256
- Leningrad 1
- BYTE 48K
- LEC 48/528
- Other (through custom configuration and plugins, for example LEC mod)

ZXMAK2 SVN Changelog:
r37912
refactoring (fix namespace; unused using)
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r37911
refactoring (unused using)
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r37910
refactoring (unused using)
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r37909
refactoring - error handling
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r37908
fix blind catch issue (all catch block should log error, there is small exception for DirectX library only)
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r37907
refactoring (unused using; DlgResult/DlgButtonSet/DlgIcon; delete unused interface)
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r37906
RenderVideo refactoring (remove thread priority manipulations)
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r37905
refactoring
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r37904
RenderVideo refactoring
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r37903
logger refactoring
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r37902
RenderVideo refactoring
---------------------
r37901
RenderVideo refactoring
---------------------
r37900
RenderVideo refactoring
---------------------
r37899
fix isRequested flag
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r37898
fix Direct3D init; Render3D refactoring
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r37897
Debugger - new feature "Find bytes in memory" - bugfixing
---------------------
r37896
fix Adlers Assembler
---------------------

Download: ZXMAK2 SVN r37912
Source: Here



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