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EmuCR: DolphinDolphin Git 4.0-5521 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #2070 from lioncash/unused
PowerPC: Remove unused enum values
* PowerPC: Remove unused enum values
* Merge pull request #2069 from lioncash/docs
PowerPC: Document the instruction table flags
* PowerPC: Document the instruction table flags
Should make it easier for newcomers to get up to speed.
* Merge pull request #2046 from Mullin/Fix-unsigned/signed-stores
[ARMv7] Fix unsigned/signed stores
* Fix signed/unsigned stores
* Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
Jit64: Use variadic templates for RegCache locking
* Jit64: Use variadic templates for RegCache locking
* Merge pull request #2064 from magcius/fix-tilt
WiimoteEmu: Add back the calibrated accel data to the EEPROM
* WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.

Download: Dolphin Git 4.0-5521 x64
Download: Dolphin Git 4.0-5521 for Android
Source: Here



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